Archviz Light Study

Unreal Engine 4 - Pathtracer

Unreal Engine 4 - Pathtracer

Evening light

Evening light

Berbel Cooker hood

Berbel Cooker hood

Arwa Water tap

Arwa Water tap

Simple glass material, great effect. Can't wait for the implementation of caustics.

Simple glass material, great effect. Can't wait for the implementation of caustics.

2022

Focus: Lighting

Archviz Exercise
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In this Project I focused on lighting and rendering in Unreal Engine (no Photoshop corrections).
While comparing raytracing with pathtracing and their associated material properties, most differences I found were regarding transparent materials and post processing.
Even though I learned a lot about camera and render settings, I'm still only scratching the surface.
I'm looking forward to improve my renders with my future projects.
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Only the kitchen and the layout I modeled myself. They were also inspired by a realworld flat. The smaller assets and plants are free downloads to make it look more lively.
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References:
HausGartenWohnen: Kitchen, layout
https://hausgartenwohnen.de/2020/12/29/kuechenplanung/
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Berbel: Cooker hood
https://www.berbel.de/
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Ribag: Light
https://www.ribag.ch/ch_de/
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Arwa: Water tap
https://www.similor.ch/de/produkte/arwa/kuche
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All assets are free:
Quixel Megascans
https://quixel.com/megascans
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CGtrader
https://www.cgtrader.com/
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Note:
I only rendered in 2k and with denoiser turned on, because my graphics card couldn't handle more.