2022
Focus: Lighting
Archviz Exercise
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In this Project I focused on lighting and rendering in Unreal Engine (no Photoshop corrections).
While comparing raytracing with pathtracing and their associated material properties, most differences I found were regarding transparent materials and post processing.
Even though I learned a lot about camera and render settings, I'm still only scratching the surface.
I'm looking forward to improve my renders with my future projects.
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Only the kitchen and the layout I modeled myself. They were also inspired by a realworld flat. The smaller assets and plants are free downloads to make it look more lively.
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References:
HausGartenWohnen: Kitchen, layout
https://hausgartenwohnen.de/2020/12/29/kuechenplanung/
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Berbel: Cooker hood
https://www.berbel.de/
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Ribag: Light
https://www.ribag.ch/ch_de/
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Arwa: Water tap
https://www.similor.ch/de/produkte/arwa/kuche
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All assets are free:
Quixel Megascans
https://quixel.com/megascans
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CGtrader
https://www.cgtrader.com/
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Note:
I only rendered in 2k and with denoiser turned on, because my graphics card couldn't handle more.